-
magnogallo.
User deleted
Mi è capitato che dopo 30-40 minuti il gioco si blocca... sempre contro computer. La prima volta in 8 player ora in 4 player. Capita anche a voi? . -
.
Spiega meglio il problema, perché in questo caso può è essere ualsiasi cosa il problema.
Hai installato correttamente la mod? Sopra quale versione?
Hai altre mod installate?
In che mappa giochi?
Il gioco crasha o ti si freezza?
Giochi da solo o con altri player?
Che fazioni c'erano in game?
Nella cartella di imperivm dovresti avere la cartella log, con dentro la cartella relativo crash in quel momento, invia il file testo e lo screen.. -
magnogallo.
User deleted
Non no niente lag. Versione 1.4
Strategia Vs computer
Oggi avevo contro Bretagna e Germania(l'altro non ho fatto in tempo a vederla) e io usavo Bretagna.
Riguardo al file log appena torno a casa
La mod mi sembra installata correttamente, ritrovo modiche alle unità Colosseo ecc.... -
.
Ok, invia il log quando puoi, sapremo sicuramente aiutarti. . -
magnogallo.
User deleted
credo e spero sia questo, nel frattempo provo a rigiocare SPOILER (clicca per visualizzare)Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
Could not parse random map xml data/RandomMap/PLACETREES.XML
Could not parse random map xml data/RandomMap/TERRAINMIX.XML
Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
Could not parse random map xml data/RandomMap/PLACETREES.XML
Could not parse random map xml data/RandomMap/TERRAINMIX.XML
Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
Could not parse random map xml data/RandomMap/PLACETREES.XML
Could not parse random map xml data/RandomMap/TERRAINMIX.XML
Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
Could not parse random map xml data/RandomMap/PLACETREES.XML
Could not parse random map xml data/RandomMap/TERRAINMIX.XML
Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
Could not parse random map xml data/RandomMap/PLACETREES.XML
Could not parse random map xml data/RandomMap/TERRAINMIX.XML
Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
Could not parse random map xml data/RandomMap/PLACETREES.XML
Could not parse random map xml data/RandomMap/TERRAINMIX.XML
Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
Could not parse random map xml data/RandomMap/PLACETREES.XML
Could not parse random map xml data/RandomMap/TERRAINMIX.XML
Compilation failed for script data/subai/fishermanenter_verify.vs
Error compiling script verifier: data/subai/fishermanenter_verify.vs
Compilation failed for script data/subai/fishermanenter_verify.vs
Error compiling script verifier: data/subai/fishermanenter_verify.vs
Can't load value icon bitmap '' for class 'GGuardPost'
Can't compile Behavior Script: data/subai/hero_gives_double_items.vs
Unknown Command: stay_hidden
Invalid race in class definition for Imperial Rome
Compilation failed for script data/subai/centaur_summoning.vs
Invalid race in class definition for Imperial Rome
Invalid race in class definition for Imperial Rome
Invalid race in class definition for Imperial Rome
Invalid race in class definition for Imperial Rome
Invalid race in class definition for Imperial Rome
Invalid race in class definition for Imperial Rome
Invalid race in class definition for Imperial Rome
Invalid race in class definition for Imperial Rome
Invalid race in class definition for Imperial Rome
Invalid race in class definition for Imperial Rome
Invalid race in class definition for Imperial Rome
Invalid race in class definition for Imperial Rome
Invalid race in class definition for Imperial Rome
Invalid race in class definition for Imperial Rome
Unknown Command: stay_hidden
Can't load value icon bitmap '' for class 'ShipBattle'
Can't compile Behavior Script: data/subai/teuton_feeding.vs
Unknown Command: stay_hidden
Can't load value icon bitmap '' for class 'BaseAnimal'
Unknown Command: attack_ground
Unknown Command: attack_ground
Can't load class icon bitmap 'gameres/icons/Anibal.bmp' for class 'CHero4'
Unknown Command: attack_ground
Unknown Command: attack_ground
Unknown Command: attack_ground
Unknown Command: attack_ground
Unknown Command: attack_ground
Unknown Command: attack_ground
Can't load class icon bitmap 'gameres/icons/MPeasants.bmp' for class 'MPeasantMulti'
Unknown Command: catapult_attack
Unknown Command: catapult_attack
Unknown Command: catapult_attack
Unknown Command: catapult_attack
Error compiling data/ai/DEFENSIVE/HeroGivesRepeatedItems.vs:
Can't read UIShowDelay key from const ini
Can't read UIHideDelay key from const ini
Empty or invalid directory specified for CVXConvRegistry::Load
Empty or invalid directory specified for CVXConvRegistry::Load(1)Trees bulldozed: 0 reason: Settlement at (4914, 6034) R=873
(2)Trees bulldozed: 3 reason: Settlement at (6822, 6883) R=1644
(3)Trees bulldozed: 0 reason: Settlement at (3745, 1856) R=894
(4)Trees bulldozed: 3 reason: Settlement at (1893, 1539) R=1816
(5)Trees bulldozed: 46 reason: Settlement at (900, 6607) R=1044
(6)Trees bulldozed: 15 reason: Settlement at (1131, 4422) R=565
(7)Trees bulldozed: 11 reason: Settlement at (5232, 998) R=322
(8)Trees bulldozed: 8 reason: Settlement at (7167, 4713) R=415
(9)Trees bulldozed: 16 reason: SandChest at (7104, 1344) R=570
(10)Trees bulldozed: 9 reason: SandDeadTree at (5312, 2944) R=733
(11)Trees bulldozed: 23 reason: SandTombstone at (6976, 2304) R=816
(12)Trees bulldozed: 8 reason: SandLionThrone at (3584, 6720) R=733
(13)Trees bulldozed: 7 reason: SandStonePile at (7040, 3968) R=679
(14)Trees bulldozed: 14 reason: GrassBoulder at (2176, 3200) R=651
Can't read UIShowDelay key from const ini
Can't read UIHideDelay key from const ini
Cannot run 'HeroGivesRepeatedItems.vs' script
Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
Could not parse random map xml data/RandomMap/PLACETREES.XML
Could not parse random map xml data/RandomMap/TERRAINMIX.XML
Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
Could not parse random map xml data/RandomMap/PLACETREES.XML
Could not parse random map xml data/RandomMap/TERRAINMIX.XML
Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
Could not parse random map xml data/RandomMap/PLACETREES.XML
Could not parse random map xml data/RandomMap/TERRAINMIX.XML
Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
Could not parse random map xml data/RandomMap/PLACETREES.XML
Could not parse random map xml data/RandomMap/TERRAINMIX.XML
Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
Could not parse random map xml data/RandomMap/PLACETREES.XML
Could not parse random map xml data/RandomMap/TERRAINMIX.XML
Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
Could not parse random map xml data/RandomMap/PLACETREES.XML
Could not parse random map xml data/RandomMap/TERRAINMIX.XML
Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
Could not parse random map xml data/RandomMap/PLACETREES.XML
Could not parse random map xml data/RandomMap/TERRAINMIX.XML
Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
Could not parse random map xml data/RandomMap/PLACETREES.XML
Could not parse random map xml data/RandomMap/TERRAINMIX.XML
Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
Could not parse random map xml data/RandomMap/PLACETREES.XML
Could not parse random map xml data/RandomMap/TERRAINMIX.XML
Error compiling data/ai/DEFENSIVE/HeroGivesRepeatedItems.vs:
Can't read UIShowDelay key from const ini
Can't read UIHideDelay key from const ini
Empty or invalid directory specified for CVXConvRegistry::Load
Empty or invalid directory specified for CVXConvRegistry::Load(15)Trees bulldozed: 0 reason: Settlement at (4374, 12034) R=760
(16)Trees bulldozed: 1 reason: Settlement at (2534, 12863) R=1576
(17)Trees bulldozed: 0 reason: Settlement at (13193, 12903) R=697
(18)Trees bulldozed: 0 reason: Settlement at (13526, 14941) R=1563
(19)Trees bulldozed: 0 reason: Settlement at (2946, 3202) R=769
(20)Trees bulldozed: 1 reason: Settlement at (1382, 2111) R=1576
(21)Trees bulldozed: 0 reason: Settlement at (12294, 5263) R=764
(22)Trees bulldozed: 2 reason: Settlement at (14218, 4702) R=1658
(23)Trees bulldozed: 46 reason: Settlement at (7151, 4958) R=740
(24)Trees bulldozed: 12 reason: Settlement at (10495, 12137) R=415
(25)Trees bulldozed: 11 reason: Settlement at (8592, 14918) R=322
(26)Trees bulldozed: 46 reason: Settlement at (7810, 8322) R=769
(27)Trees bulldozed: 22 reason: Settlement at (4075, 14182) R=565
(28)Trees bulldozed: 25 reason: Settlement at (8182, 11615) R=553
(29)Trees bulldozed: 18 reason: Settlement at (3945, 1124) R=500
(30)Trees bulldozed: 15 reason: Settlement at (7900, 2998) R=540
(31)Trees bulldozed: 20 reason: Settlement at (14811, 12111) R=517
(32)Trees bulldozed: 20 reason: Settlement at (2163, 4210) R=465
(33)Trees bulldozed: 18 reason: Settlement at (14038, 7138) R=519
(34)Trees bulldozed: 29 reason: Settlement at (1056, 7455) R=546
(35)Trees bulldozed: 11 reason: Settlement at (11263, 6249) R=415
(36)Trees bulldozed: 11 reason: Settlement at (10864, 3142) R=322
(37)Trees bulldozed: 46 reason: Settlement at (9619, 11045) R=774
(38)Trees bulldozed: 14 reason: Settlement at (4351, 7017) R=415
(39)Trees bulldozed: 90 reason: Settlement at (11680, 7962) R=972
(40)Trees bulldozed: 14 reason: Settlement at (5611, 8262) R=565
(41)Trees bulldozed: 17 reason: Settlement at (4598, 9567) R=553
(42)Trees bulldozed: 16 reason: Settlement at (9833, 13924) R=500
(43)Trees bulldozed: 24 reason: Settlement at (3164, 7862) R=540
(44)Trees bulldozed: 22 reason: Settlement at (11739, 10319) R=517
(45)Trees bulldozed: 17 reason: Settlement at (9075, 3954) R=465
(46)Trees bulldozed: 32 reason: Settlement at (2134, 8930) R=519
(47)Trees bulldozed: 26 reason: Settlement at (5888, 6527) R=546
(48)Trees bulldozed: 11 reason: Settlement at (9989, 6917) R=435
(49)Trees bulldozed: 7 reason: Settlement at (6512, 10470) R=322
(50)Trees bulldozed: 15 reason: Settlement at (8575, 1641) R=415
(51)Trees bulldozed: 12 reason: Settlement at (10474, 5096) R=404
(52)Trees bulldozed: 5 reason: Settlement at (3050, 15080) R=404
(53)Trees bulldozed: 25 reason: SandChest at (9792, 1472) R=570
(54)Trees bulldozed: 23 reason: SandFacePillar at (9088, 2112) R=624
(55)Trees bulldozed: 26 reason: SandFountain at (9216, 8128) R=624
(56)Trees bulldozed: 65 reason: SandLargeWell at (12224, 2688) R=950
(57)Trees bulldozed: 35 reason: SandRibCage at (9792, 8832) R=652
(58)Trees bulldozed: 15 reason: SandStonePile at (11520, 3328) R=679
(59)Trees bulldozed: 27 reason: GrassDeadTree at (6272, 13760) R=708
(60)Trees bulldozed: 8 reason: GrassFacePillar at (6976, 704) R=570
(61)Trees bulldozed: 13 reason: GrassFountain2 at (320, 14400) R=570
(62)Trees bulldozed: 14 reason: GrassObelisk at (4736, 13120) R=733
(63)Trees bulldozed: 38 reason: GrassWitchHut at (2560, 9984) R=651
(64)Trees bulldozed: 30 reason: GrassWell at (6656, 14976) R=705
(65)Trees bulldozed: 40 reason: GrassWell2 at (1536, 10112) R=705
(66)Trees bulldozed: 33 reason: GrassStonePile at (5248, 14976) R=705
(67)Trees bulldozed: 26 reason: farm at (512, 10304) R=841
(68)Trees bulldozed: 45 reason: deadtree at (1216, 14912) R=928
(69)Trees bulldozed: 36 reason: tents1 at (0, 3904) R=1033
(70)Trees bulldozed: 63 reason: ruins2 at (2112, 6336) R=898
(71)Trees bulldozed: 68 reason: sacredplace at (10752, 1344) R=1062
(72)Trees bulldozed: 39 reason: sandholder at (11904, 8768) R=1062
(73)Trees bulldozed: 36 reason: oazis at (13056, 320) R=1113
(74)Trees bulldozed: 28 reason: oazis2 at (12544, 5760) R=1113
(75)Trees bulldozed: 51 reason: sandruins2 at (14592, 7168) R=1033
(76)Trees bulldozed: 11 reason: sandfireplace at (11392, 704) R=950
(77)Trees bulldozed: 19 reason: sphinx at (9728, 384) R=1006
(78)Trees bulldozed: 3 reason: Settlement at (15216, 1254) R=322
(79)Trees bulldozed: 50 reason: Settlement at (9264, 6327) R=814
(80)Trees bulldozed: 24 reason: Settlement at (15339, 13766) R=565
(81)Trees bulldozed: 14 reason: Settlement at (12918, 1759) R=553
(82)Trees bulldozed: 12 reason: Settlement at (15324, 6198) R=540
(83)Trees bulldozed: 5 reason: SandChest at (11840, 2368) R=570
(84)Trees bulldozed: 29 reason: SandFountain2 at (15232, 8064) R=679
(85)Trees bulldozed: 24 reason: SandTombstone at (10816, 3840) R=816
(86)Trees bulldozed: 37 reason: SandWitchHut at (13888, 1600) R=759
(87)Trees bulldozed: 27 reason: SandWell2 at (15360, 9280) R=679
(88)Trees bulldozed: 24 reason: GrassBoulder at (10368, 14720) R=651
(89)Trees bulldozed: 22 reason: GrassChest at (960, 4672) R=570
(90)Trees bulldozed: 23 reason: GrassDeadTree at (1024, 9408) R=708
(91)Trees bulldozed: 19 reason: GrassFacePillar at (10432, 9408) R=570
(92)Trees bulldozed: 1 reason: GrassFountain at (320, 9152) R=570
(93)Trees bulldozed: 4 reason: GrassFountain2 at (1728, 5824) R=570
(94)Trees bulldozed: 17 reason: GrassTombstone at (14976, 10496) R=651
(95)Trees bulldozed: 21 reason: GrassLionThrone at (3904, 2880) R=813
(96)Trees bulldozed: 14 reason: GrassSkullTree at (15296, 15040) R=570
Can't read UIShowDelay key from const ini
Can't read UIHideDelay key from const ini
Cannot run 'HeroGivesRepeatedItems.vs' script
Cannot run 'HeroGivesRepeatedItems.vs' script
Cannot run 'HeroGivesRepeatedItems.vs' script
Edited by _supreme_ - 21/1/2020, 00:42. -
.
No, non è questo :/ . -
magnogallo.
User deleted
Si chiama vr? Comunque li ho salvati tutti
e questo?SPOILER (clicca per visualizzare)ame time: 1624429
Number of human players: 1
Sync handles 2155, async handles 2439
Adventure/scenario: Packs/RandomMap
--------------------------------------------------------------
-- System Information
--
Date: 01/17/20 16:01:28
EXE time stamp: Couldn't find the time stamp!
Processor: 586, count: 8
CPU Descr: Intel Pentium III (Model 12)
CPU Speed: 2195 MHz
CPU Info: Vendor: GenuineIntel, Family: 00, Model: 0c
MMX Present: Yes
Oper. system: Windows 2000
Version Info: 6.02.9200
Phys. Memory: 2048 MBytes
Memory In Use: 96 %
Max Swap File: 0 MBytes
Free Swap File: 0 MBytes
Disk Free: 1187 MBytes
--------------------------------------------------------------
-- Exception Information
--
Module: gbr.exe
Address: 0023:0061fdba
Function: COULDN'T FIND OR PARSE MAP FILE
Error: Access violation
Remarks: Write to location 00000000
Context:
CS:EIP:
89 19 8b 40 04 83 c1 04 42 89 01 83 c1 04 0f b6
04 32 8d 1c c7 8b 03 89 01 8b 43 04 83 c1 04 89
Registers:
EAX=31d059d8 CS=0023 EIP=0061fdba EFLAGS=00210246
EBX=2d8635a7 SS=002b ESP=0019d1a8 EBP=0019d220
ECX=00000000 DS=002b ESI=31cf890d FS=0053
EDX=00000000 ES=002b EDI=31d05298 GS=002b
Stack:
0019d1a8: 00 00 00 00 40 2a 00 00 df 1d 00 00 00 00 00 00 ....@*..ß.......
0019d1b8: 00 00 00 00 00 00 00 00 00 00 00 00 14 1a 00 00 ................
0019d1c8: c8 1d 00 00 e8 04 18 01 00 00 00 00 00 00 00 00 È...è...........
0019d1d8: e8 04 18 01 00 00 00 00 df 1d 00 00 fe 0a 63 00 è.......ß...þ.c.
0019d1e8: d0 2c 38 33 12 01 00 00 03 00 00 00 78 c5 9a 31 Ð,83........xÅ1
0019d1f8: 17 00 00 00 17 00 00 00 00 00 00 00 17 00 00 00 ................
0019d208: 80 00 00 00 00 00 00 00 ff ff ff ff 48 6c 60 21 €.......ÿÿÿÿHl`!
0019d218: 00 00 00 00 40 00 00 00 d0 2c 38 33 71 17 62 00 ....@...Ð,83q.b.
0019d228: 00 00 00 00 20 00 00 00 54 d2 19 00 48 d2 19 00 .... ...TÒ..HÒ..
0019d238: d0 2c 38 33 78 d3 19 00 40 06 00 00 78 c5 9a 31 Ð,83xÓ[email protected]Å1
0019d248: 0c 00 00 00 17 00 00 00 78 c5 9a 31 14 1a 00 00 ........xÅ1....
0019d258: 20 2a 00 00 14 1a 00 00 34 20 00 00 14 1a 00 00 *......4 ......
0019d268: 00 0a 01 00 14 1a 00 00 c8 1d 00 00 1f 1a 00 00 ........È.......
0019d278: b2 20 00 00 d8 95 7d 00 00 00 00 00 00 00 00 00 ² ..Ø}.........
0019d288: 1f 00 00 00 27 04 00 00 00 00 00 00 00 00 00 00 ....'...........
0019d298: 1f 00 00 00 27 04 00 00 00 00 00 00 00 00 00 00 ....'...........
0019d2a8: d0 2c 38 33 00 00 00 00 dc d3 19 00 38 f3 79 00 Ð,83....ÜÓ..8óy.
0019d2b8: 00 00 00 00 84 18 62 00 0c 00 00 00 78 d3 19 00 .....b.....xÓ..
0019d2c8: 20 2e 00 00 78 c5 9a 31 3f 2e 00 00 d0 00 00 00 ...xÅ1?...Ð...
0019d2d8: 60 dd 7e 00 ff ff ff ff de 49 76 00 00 0a 01 00 `Ý~.ÿÿÿÿÞIv.....
0019d2e8: e8 04 18 01 00 00 00 00 00 0a 01 00 00 00 00 00 è...............
0019d2f8: eb 1a 00 00 fe 0a 63 00 e8 04 18 01 19 60 64 00 ë...þ.c.è....`d.
0019d308: 28 04 00 00 d0 2c 38 33 d0 2c 38 33 e8 04 18 01 (...Ð,83Ð,83è...
0019d318: 40 00 00 00 00 00 00 00 80 0c 00 00 d0 2c 38 33 @.......€...Ð,83
0019d328: dc d3 19 00 eb 1a 00 00 20 e0 04 2f 40 06 00 00 ÜÓ..ë... à./@...
0019d338: e8 04 18 01 20 00 00 00 18 00 00 00 20 e0 04 2f è... ....... à./
0019d348: e8 04 18 01 99 21 62 00 d0 2c 38 33 78 d3 19 00 è...™!b.Ð,83xÓ..
0019d358: 7b 1d 00 00 78 20 00 00 fe 02 00 00 78 c5 9a 31 {...x ..þ...xÅ1
0019d368: 7b 1d 00 00 ec 1a 00 00 00 1a 00 00 34 00 00 00 {...ì.......4...
0019d378: 14 1a 00 00 20 2a 00 00 1f 1a 00 00 3f 2e 00 00 .... *......?...
0019d388: ec 1a 00 00 7b 1d 00 00 28 4d 1b 31 78 20 00 00 ì...{...(M.1x ..
0019d398: 14 1a 00 00 a0 29 00 00 eb 1a 00 00 7f 2f 00 00 .... )..ë.../..
0019d3a8: d8 95 7d 00 00 00 00 00 00 00 00 00 3f 06 00 00 Ø}.........?...
0019d3b8: fd 02 00 00 00 00 00 00 00 00 00 00 3f 06 00 00 ý...........?...
0019d3c8: fd 02 00 00 ec e5 ff ff 85 e2 ff ff 48 d9 42 2d ý...ìåÿÿ…âÿÿHÙB-
0019d3d8: 20 e0 04 2f 64 d4 19 00 63 f3 79 00 00 00 00 00 à./dÔ..cóy.....
0019d3e8: dc 31 62 00 d0 2c 38 33 28 d5 19 00 10 92 a1 31 Ü1b.Ð,83(Õ...’¡1
0019d3f8: 78 20 00 00 53 20 00 00 78 c5 9a 31 48 d9 42 2d x ..S ..xÅ1HÙB-
0019d408: 00 00 00 00 7b 1d 00 00 00 00 00 00 ec 1a 00 00 ....{.......ì...
0019d418: 7b 1d 00 00 2b 21 00 00 78 20 00 00 14 1a 00 00 {...+!..x ......
0019d428: 7b 1d 00 00 eb 1a 00 00 78 20 00 00 14 1a 00 00 {...ë...x ......
0019d438: 7b 1d 00 00 53 20 00 00 7a 1d 00 00 2c 21 00 00 {...S ..z...,!..
0019d448: 7b 1d 00 00 53 20 00 00 78 20 00 00 14 1a 00 00 {...S ..x ......
0019d458: 79 20 00 00 53 20 00 00 78 20 00 00 28 f5 19 00 y ..S ..x ..(õ..
0019d468: 2b f4 79 00 ff ff ff ff 3a 68 62 00 d8 00 00 00 +ôy.ÿÿÿÿ:hb.Ø...
0019d478: 0b 1e 00 00 10 92 a1 31 78 20 00 00 14 1a 00 00 .....’¡1x ......
0019d488: 00 00 00 00 14 1a 00 00 7b 1d 00 00 53 20 00 00 ........{...S ..
0019d498: 78 20 00 00 fe 13 63 77 00 00 00 00 08 19 67 33 x ..þ.cw......g3
0019d4a8: 50 0c 36 33 00 00 00 00 14 1a 00 00 7b 1d 00 00 P.63........{...
0019d4b8: eb 1a 00 00 78 20 00 00 ec 1a 00 00 7b 1d 00 00 ë...x ..ì...{...
0019d4c8: 2c 00 00 00 60 45 63 77 ec 1a 00 00 7b 1d 00 00 ,...`Ecwì...{...
0019d4d8: 2b 21 00 00 78 20 00 00 14 1a 00 00 79 20 00 00 +!..x ......y ..
0019d4e8: 53 20 00 00 78 20 00 00 f0 f5 37 33 9c 01 00 00 S ..x ..ðõ73...
0019d4f8: 2c 21 00 00 7b 1d 00 00 53 20 00 00 78 20 00 00 ,!..{...S ..x ..
0019d508: b0 dc 7e 00 ff ff ff ff 4c d5 19 00 f5 34 76 00 °Ü~.ÿÿÿÿLÕ..õ4v.
0019d518: 14 1a 00 00 7b 1d 00 00 53 20 00 00 7a 1d 00 00 ....{...S ..z...
0019d528: ec 1a 00 00 7b 1d 00 00 2b 1b 00 00 ca 1d 00 00 ì...{...+...Ê...
0019d538: 3c 1e 00 00 5b 1e 00 00 9b 1e 00 00 8a 1e 00 00 <...[......Š...
0019d548: cc 1d 00 00 8b 1e 00 00 9b 1e 00 00 ca 1e 00 00 Ì.........Ê...
0019d558: ac 1f 00 00 8b 1e 00 00 2b 20 00 00 9a 1e 00 00 ¬......+ .....
0019d568: 6c 1f 00 00 9b 1e 00 00 2b 20 00 00 fa 1e 00 00 l......+ ..ú...
0019d578: fc 1c 00 00 ab 1e 00 00 6b 1d 00 00 ca 1e 00 00 ü...«...k...Ê...
0019d588: fc 1c 00 00 cb 1e 00 00 9b 1e 00 00 fa 1e 00 00 ü...Ë......ú...
0019d598: cc 1c 00 00 fb 1e 00 00 9b 1e 00 00 0a 1f 00 00 Ì...û..........
Calls:
COULDN'T FIND OR PARSE MAP FILE
Modules:
C:\Program Files (x86)\MVM 2005 - Imperivm - Le Grandi Battaglie di Roma\gbr.exe, loaded at 0x00400000, size 4456448 bytes
C:\Windows\SYSTEM32\D3DIM700.DLL , loaded at 0x5f400000, size 386560 bytes
C:\Windows\System32\devenum.dll , loaded at 0x5f470000, size 81712 bytes
C:\Windows\System32\quartz.dll , loaded at 0x5f490000, size 1470464 bytes
C:\Windows\System32\DDRAW.dll , loaded at 0x5f630000, size 529408 bytes
C:\Windows\System32\amstream.dll , loaded at 0x5f720000, size 77312 bytes
C:\Windows\System32\dmsynth.dll , loaded at 0x5f740000, size 112128 bytes
C:\Windows\System32\dsdmo.dll , loaded at 0x5f760000, size 186880 bytes
C:\Windows\System32\dmime.dll , loaded at 0x5f7a0000, size 199168 bytes
C:\Windows\System32\DSOUND.dll , loaded at 0x5f7e0000, size 497152 bytes
C:\Windows\System32\dmusic.dll , loaded at 0x5f860000, size 110080 bytes
C:\Windows\SYSTEM32\igdusc32.dll , loaded at 0x5fdf0000, size 4903056 bytes
C:\Windows\System32\d2d1.dll , loaded at 0x60690000, size 5309288 bytes
C:\Windows\System32\InputHost.dll , loaded at 0x60ba0000, size 591840 bytes
C:\Windows\SYSTEM32\igdumdim32.dll , loaded at 0x61cf0000, size 36408544 bytes
C:\Windows\System32\Windows.UI.dll , loaded at 0x6a070000, size 964976 bytes
C:\Windows\System32\DCIMAN32.dll , loaded at 0x6b590000, size 11776 bytes
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.17763.107_none_588bead578af9949\COMCTL32.dll, loaded at 0x6b5d0000, size 569856 bytes
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--- [ Last 0 script lines executed] ---
--------[ Script environment ]--------
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/Player1/ZoomMapShown = "1565657"
---------------[ Sequence status ]--------------
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Now compiling 'data/subai/verify_research.vs'...
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Now compiling 'data/subai/barrack_train_verify.vs'...
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Now compiling 'data/subai/barrack_train_verify.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
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Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
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Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
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Now compiling 'data/subai/verify_research.vs'...
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Now compiling 'data/subai/eblacksmith_charms_verify.vs'...
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Now compiling 'data/subai/axemen_verify.vs'...
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Now compiling 'data/subai/specialize_build_verify.vs'...
Now compiling 'data/subai/specialize_build_verify.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
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Now compiling 'data/subai/verify_research.vs'...
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Now compiling 'data/subai/verify_research.vs'...
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Now compiling 'data/subai/group_unitsout.vs'...
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Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
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Now compiling 'data/subai/create_food_mule_verify.vs'...
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Now compiling 'data/subai/start_trider_verify.vs'...
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Now compiling 'data/subai/start_twolf_verify.vs'...
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Now compiling 'data/subai/build_catapult.vs'...
Now compiling 'data/subai/group_show_mountaineer.vs'...
Now compiling 'data/subai/unit_enter_parry_mode_verify.vs'...
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Now compiling 'data/subai/teuton_archer_mutate_gv.vs'...
Now compiling 'data/subai/teuton_mutate_gd.vs'...
Now compiling 'data/subai/teuton_rider_mutate_gv.vs'...
Now compiling 'data/subai/teuton_mutate_gd.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/village_repopulate_verify.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/village_houses_broken_verify.vs'...
Now compiling 'data/subai/village_houses_broken_verify.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/create_food_mule_verify.vs'...
Now compiling 'data/subai/create_food_mule_verify.vs'...
Now compiling 'data/subai/create_gold_mule_verify.vs'...
Now compiling 'data/subai/create_gold_mule_verify.vs'...
Now compiling 'data/subai/verify_scout_train.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/barrack_train_verify.vs'...
Now compiling 'data/subai/barrack_train_verify.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/trainex_onaddremove.vs'...
Now compiling 'data/subai/verify_trainex.vs'...
Now compiling 'data/subai/hero_formation_menu_verify.vs'...
Now compiling 'data/subai/hero_formation_menu_verify.vs'...
Now compiling 'data/subai/hero_formation_menu_verify.vs'...
Now compiling 'data/subai/hero_formation_menu_verify.vs'...
Now compiling 'data/subai/hero_formation_verify.vs'...
Now compiling 'data/subai/hero_formation_verify.vs'...
Now compiling 'data/subai/hero_formation_verify.vs'...
Now compiling 'data/subai/hero_formation_verify.vs'...
Now compiling 'data/subai/verify_cmdcost_unit.vs'...
Now compiling 'data/subai/verify_hero_skill.vs'...
Now compiling 'data/subai/activate_hero_skill.vs'...
Now compiling 'data/subai/verify_hero_skill.vs'...
Now compiling 'data/subai/activate_hero_skill.vs'...
Now compiling 'data/subai/verify_hero_skill.vs'...
Now compiling 'data/subai/activate_hero_skill.vs'...
Now compiling 'data/subai/verify_hero_skill.vs'...
Now compiling 'data/subai/activate_hero_skill.vs'...
Now compiling 'data/subai/verify_hero_skill.vs'...
Now compiling 'data/subai/activate_hero_skill.vs'...
Now compiling 'data/subai/verify_hero_skill.vs'...
Now compiling 'data/subai/activate_hero_skill.vs'...
Now compiling 'data/subai/verify_hero_skill.vs'...
Now compiling 'data/subai/activate_hero_skill.vs'...
Now compiling 'data/subai/verify_hero_skill.vs'...
Now compiling 'data/subai/activate_hero_skill.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/barrack_train_verify.vs'...
Now compiling 'data/subai/barrack_train_verify.vs'...
Now compiling 'data/subai/barrack_train_verify.vs'...
Now compiling 'data/subai/barrack_train_verify.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/barrack_train_verify.vs'...
Now compiling 'data/subai/barrack_train_verify.vs'...
Now compiling 'data/subai/barrack_train_verify.vs'...
Now compiling 'data/subai/barrack_train_verify.vs'...
Now compiling 'data/subai/barrack_train_verify.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/verify_research.vs'...
Now compiling 'data/subai/create_boat_verify.vs'...
Now compiling 'data/subai/create_boat_verify.vs'...
Now compiling 'data/subai/create_boat_verify.vs'...
Now compiling 'data/subai/create_food_boat_verify.vs'...
Now compiling 'data/subai/create_food_boat_verify.vs'...
Now compiling 'data/subai/create_gold_boat_verify.vs'...
Now compiling 'data/subai/create_gold_boat_verify.vs'...
Now compiling 'data/subai/stonehenge_wisdom_verify.vs'...
Now compiling 'data/subai/stonehenge_wisdom_dispatch.vs'...
Now compiling 'data/subai/stonehenge_starvation_verify.vs'...
Now compiling 'data/subai/stonehenge_starvation_dispatch.vs'...
Now compiling 'data/subai/stonehenge_soothing_verify.vs'...
Now compiling 'data/subai/stonehenge_soothing_dispatch.vs'...
Now compiling 'data/subai/stonehenge_sacrifice_verify.vs'...
Now compiling 'data/subai/stonehenge_sacrifice_dispatch.vs'...
Now compiling 'data/subai/stonehenge_bloodlust_verify.vs'...
Now compiling 'data/subai/stonehenge_bloodlust_dispatch.vs'...
Now compiling 'data/subai/verify_cmdcost_building.vs'...
Now compiling 'data/subai/ShipyardFoodProduction.vs'...
Now compiling 'data/subai/shipyard_idle.vs'...
Now compiling 'data/subai/village_tributefood.vs'...
Now compiling 'data/subai/village_stoptribute.vs'...
Now compiling 'data/subai/shipyard_build_ship.vs'...
Now compiling 'data/subai/create_food_mule_small.vs'...
Now compiling 'data/subai/create_food_mule_big.vs'...
Now compiling 'data/subai/create_gold_mule_small.vs'...
Now compiling 'data/subai/create_gold_mule_big.vs'...
Now compiling 'data/subai/create_food_boat_small.vs'...
Now compiling 'data/subai/create_food_boat_big.vs'...
Now compiling 'data/subai/create_gold_boat_small.vs'...
Now compiling 'data/subai/create_gold_boat_big.vs'...
Now compiling 'data/subai/townhall_unitsout.vs'...
Now compiling 'data/subai/townhall_autotrain_start.vs'...
Now compiling 'data/subai/townhall_autotrain_stop.vs'...
Now compiling 'data/subai/townhall_military_training.vs'...
Now compiling 'data/subai/townhall_refreshment.vs'...
Now compiling 'data/subai/townhall_healing.vs'...
Now compiling 'data/subai/townhall_behavior_guard.vs'...
Now compiling 'data/subai/settlement_behavior_ambient.vs'...
Now compiling 'data/subai/settlement_behavior_horses.vs'...
Now compiling 'data/subai/townhall_autotrain.vs'...
Now compiling 'data/subai/townhall_sentries_control.vs'...
Now compiling 'data/subai/village_idle.vs'...
Now compiling 'data/subai/village_tributefood_verify.vs'...
Now compiling 'data/subai/village_trainpeasant.vs'...
Now compiling 'data/subai/village_repopulate.vs'...
Now compiling 'data/subai/capture_handling_village.vs'...
Now compiling 'data/subai/settlement_behavior_ambient.vs'...
Now compiling 'data/subai/village_behavior_givefood.vs'...
Now compiling 'data/subai/village_behavior_supply.vs'...
Now compiling 'data/subai/catapult_idle.vs'...
Now compiling 'data/subai/catapult_autofire.vs'...
Now compiling 'data/subai/catapult_stop.vs'...
Now compiling 'data/subai/catapult_disband.vs'...
Now compiling 'data/subai/cmercenary_ondie.vs'...
Now compiling 'data/subai/CMercenary_ondie.vs'...
Now compiling 'data/subai/keensight_observe.vs'...
Now compiling 'data/subai/routpost_interest.vs'...
Now compiling 'data/subai/fishermanenter.vs'...
Now compiling 'data/subai/fishermanenter_verify.vs'...
Now compiling 'data/subai/fishermanenter_verify.vs'...
Now compiling 'data/subai/settlement_behavior_horses.vs'...
Now compiling 'data/subai/GGuardPost_Sentries.vs'...
Now compiling 'data/subai/building_repair.vs'...
Now compiling 'data/subai/goutpost_sellfood.vs'...
Now compiling 'data/subai/goutpost_sellgold.vs'...
Now compiling 'data/subai/buy_war_slaves.vs'...
Now compiling 'data/subai/start_storing_food.vs'...
Now compiling 'data/subai/stop_storing_food.vs'...
Now compiling 'data/subai/hiremercenary.vs'...
Now compiling 'data/subai/storing_control.vs'...
Now compiling 'data/subai/HBlacksmith_anim.vs'...
Now compiling 'data/subai/hero_skill_behaviour.vs'...
Now compiling 'data/subai/hero_gives_double_items.vs'...
Now compiling 'data/subai/object_idle.vs'...
Now compiling 'data/subai/hero_idle.vs'...
Now compiling 'data/subai/hero_advance.vs'...
Now compiling 'data/subai/hero_patrol.vs'...
Now compiling 'data/subai/hero_smartmove.vs'...
Now compiling 'data/subai/hero_attack.vs'...
Now compiling 'data/subai/unit_attack_verify.vs'...
Now compiling 'data/subai/hero_move.vs'...
Now compiling 'data/subai/hero_enter.vs'...
Now compiling 'data/subai/unit_enter_verify.vs'...
Now compiling 'data/subai/hero_formation.vs'...
Now compiling 'data/subai/hero_form_ranged_wings.vs'...
Now compiling 'data/subai/hero_approach.vs'...
Now compiling 'data/subai/unit_train.vs'...
Now compiling 'data/subai/unit_train_onfinish.vs'...
Now compiling 'data/subai/hero_train.vs'...
Now compiling 'data/subai/unit_explore.vs'...
Now compiling 'data/subai/hero_teleport.vs'...
Now compiling 'data/subai/hero_sneak.vs'...
Now compiling 'data/subai/hero_sneak_verify.vs'...
Now compiling 'data/subai/hero_retreat.vs'...
Now compiling 'data/subai/hero_retreat_verify.vs'...
Now compiling 'data/subai/hero_moveinfight.vs'...
Now compiling 'data/subai/hero_moveinfight_verify.vs'...
Now compiling 'data/subai/hero_engage.vs'...
Now compiling 'data/subai/hero_giveitem.vs'...
Now compiling 'data/subai/hero_putitem.vs'...
Now compiling 'data/subai/hero_getitems.vs'...
Now compiling 'data/subai/hero_dropitem.vs'...
Now compiling 'data/subai/hero_leave_army.vs'...
Now compiling 'data/subai/hero_stay_hidden.vs'...
Now compiling 'data/subai/unit_stay_verify.vs'...
Now compiling 'data/subai/unit_stay_hidden.vs'...
Now compiling 'data/subai/hero_hold_position.vs'...
Now compiling 'data/subai/hero_stand_ground.vs'...
Now compiling 'data/subai/hero_ai_attack_gate.vs'...
Now compiling 'data/subai/hero_ai_killall.vs'...
Now compiling 'data/subai/hero_board.vs'...
Now compiling 'data/subai/unit_board_verify.vs'...
Now compiling 'data/subai/hero_board_onfinish.vs'...
Now compiling 'data/subai/hero_transport.vs'...
Now compiling 'data/subai/unit_transport_verify.vs'...
Now compiling 'data/subai/hero_capture.vs'...
Now compiling 'data/subai/unit_capture_verify.vs'...
Now compiling 'data/subai/hero_attack_unit_type.vs'...
Now compiling 'data/subai/hero_engage_unit_type.vs'...
Now compiling 'data/subai/hero_taunt.vs'...
Now compiling 'data/subai/hero_divinegrace.vs'...
Now compiling 'data/subai/democracy.vs'...
Now compiling 'data/subai/oligarchy.vs'...
Now compiling 'data/subai/myrmidons_school.vs'...
Now compiling 'data/subai/government_form.vs'...
Now compiling 'data/subai/myrmidon_sword.vs'...
Now compiling 'data/subai/myrmidon_javelin.vs'...
Now compiling 'data/subai/rpriest_stand_position.vs'...
Now compiling 'data/subai/druid_ondie.vs'...
Now compiling 'data/subai/rpriest_advance.vs'...
Now compiling 'data/subai/rpriest_idle.vs'...
Now compiling 'data/subai/druid_learn.vs'...
Now compiling 'data/subai/druid_heal.vs'...
Now compiling 'data/subai/druid_heal_verify.vs'...
Now compiling 'data/subai/druid_heal_ground.vs'...
Now compiling 'data/subai/centaur_summoning.vs'...
Now compiling 'data/subai/druid_restoration.vs'...
Now compiling 'data/subai/invoke_apollo_protection.vs'...
Now compiling 'data/subai/apollo_protection.vs'...
Now compiling 'data/subai/townhall_buildingsbehavior_h.vs'...
Now compiling 'data/subai/toxotes_change_to_penetration.vs'...
Now compiling 'data/subai/toxotes_change_to_cripple.vs'...
Now compiling 'data/subai/imountaineer_ondie.vs'...
Now compiling 'data/subai/flagging.vs'...
Now compiling 'data/subai/iberian_village_trainIScout.vs'...
Now compiling 'data/subai/tavern_buyfood.vs'...
Now compiling 'data/subai/RArena_Enable_Or_Disable_Cmd.vs'...
Now compiling 'data/subai/RBarracks_Enable_Or_Disable_Cmd.vs'...
Now compiling 'data/subai/RBlackSmith_Enable_Or_Disable_Cmd.vs'...
Now compiling 'data/subai/RTavern_Enable_Or_Disable_Cmd.vs'...
Now compiling 'data/subai/RTavern_Enable_Or_Disable_Cmd.vs'...
Now compiling 'data/subai/RTemple_Enable_Or_Disable_Cmd.vs'...
Now compiling 'data/subai/RTownhall_Enable_Or_Disable_Cmd.vs'...
Now compiling 'data/subai/sentry_goto.vs'...
Now compiling 'data/subai/sentry_patrol.vs'...
Now compiling 'data/subai/sentry_guard.vs'...
Now compiling 'data/subai/sentry_attack.vs'...
Now compiling 'data/subai/sentry_disappear.vs'...
Now compiling 'data/subai/do_nothing_void.vs'...
Now compiling 'data/subai/ship_board.vs'...
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Now compiling 'data/subai/ship_board_onfinish.vs'...
Now compiling 'data/subai/ship_unboard.vs'...
Now compiling 'data/subai/ship_unboard_all.vs'...
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Now compiling 'data/subai/ship_idle.vs'...
Now compiling 'data/subai/ship_aitransport.vs'...
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Now compiling 'data/subai/ship_move.vs'...
Now compiling 'data/subai/teleport_force_exit.vs'...
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Now compiling 'data/subai/ttent_teuton_production.vs'...
Now compiling 'data/subai/teuton_feeding.vs'...
Now compiling 'data/subai/teuton_enter_tent.vs'...
Now compiling 'data/subai/unit_idle.vs'...
Now compiling 'data/subai/unit_standstill.vs'...
Now compiling 'data/subai/unit_advance.vs'...
Now compiling 'data/subai/unit_attach.vs'...
Now compiling 'data/subai/unit_attach_verify.vs'...
Now compiling 'data/subai/unit_attack.vs'...
Now compiling 'data/subai/unit_engage.vs'...
Now compiling 'data/subai/unit_enter.vs'...
Now compiling 'data/subai/unit_move.vs'...
Now compiling 'data/subai/unit_smartmove.vs'...
Now compiling 'data/subai/unit_form_move.vs'...
Now compiling 'data/subai/unit_patrol.vs'...
Now compiling 'data/subai/unit_protect.vs'...
Now compiling 'data/subai/unit_follow.vs'...
Now compiling 'data/subai/unit_approach.vs'...
Now compiling 'data/subai/unit_approach_hero.vs'...
Now compiling 'data/subai/unit_giveitem.vs'...
Now compiling 'data/subai/unit_putitem.vs'...
Now compiling 'data/subai/unit_dropitem.vs'...
Now compiling 'data/subai/unit_getitems.vs'...
Now compiling 'data/subai/unit_getitem.vs'...
Now compiling 'data/subai/unit_build_catapult.vs'...
Now compiling 'data/subai/unit_hold_position.vs'...
Now compiling 'data/subai/unit_selfdestroy.vs'...
Now compiling 'data/subai/unit_wander.vs'...
Now compiling 'data/subai/unit_teleport.vs'...
Now compiling 'data/subai/unit_advance_enter.vs'...
Now compiling 'data/subai/unit_face.vs'...
Now compiling 'data/subai/unit_ai_attack_gate.vs'...
Now compiling 'data/subai/unit_ai_killall.vs'...
Now compiling 'data/subai/unit_board.vs'...
Now compiling 'data/subai/unit_board_common.vs'...
Now compiling 'data/subai/unit_board_common_onfinish.vs'...
Now compiling 'data/subai/unit_capture.vs'...
Now compiling 'data/subai/attack_independent_verify.vs'...
Now compiling 'data/subai/unit_transport.vs'...
Now compiling 'data/subai/unit_disappear.vs'...
Now compiling 'data/subai/unit_dismiss.vs'...
Now compiling 'data/subai/unit_grab_water.vs'...
Now compiling 'data/subai/unit_grab_goods.vs'...
Now compiling 'data/subai/unit_grab_free.vs'...
Now compiling 'data/subai/unit_talk.vs'...
Now compiling 'data/subai/unit_walk_and_die.vs'...
Now compiling 'data/subai/unit_move_enter.vs'...
Now compiling 'data/subai/unit_stand_position.vs'...
Now compiling 'data/subai/unit_attack_unit_type.vs'...
Now compiling 'data/subai/unit_engage_unit_type.vs'...
Now compiling 'data/subai/unit_engage_unit_type_exclusive.vs'...
Now compiling 'data/subai/unit_go_talk.vs'...
Now compiling 'data/subai/boar_tooth_use.vs'...
Now compiling 'data/subai/unit_on_kill.vs'...
Now compiling 'data/subai/unit_on_enter.vs'...
Now compiling 'data/subai/teuton_convert.vs'...
Now compiling 'data/subai/unit_enter_parry_mode.vs'...
Now compiling 'data/subai/unit_leave_parry_mode.vs'...
Now compiling 'data/subai/hero_set_final_party_orientation.vs'...
Now compiling 'data/subai/keensight_observe_and_sneak_behavior.vs'...
Now compiling 'data/subai/wagon_unload.vs'...
Now compiling 'data/subai/wagon_loadgoldbig.vs'...
Now compiling 'data/subai/wagon_loadfoodbig.vs'...
Now compiling 'data/subai/wagon_loadgoldsmall.vs'...
Now compiling 'data/subai/wagon_loadfoodsmall.vs'...
Now compiling 'data/subai/wagon_follow.vs'...
Now compiling 'data/subai/horse_idle.vs'...
Now compiling 'data/subai/horse_move.vs'...
Now compiling 'data/subai/horse_galop.vs'...
Now compiling 'data/subai/horse_trot.vs'...
Now compiling 'data/subai/horse_enter.vs'...
Now compiling 'data/subai/horse_enter_verify.vs'...
Now compiling 'data/subai/summoning_behavior.vs'...
Now compiling 'data/subai/arena_behavior.vs'...
Now compiling 'data/subai/arena_hirehero.vs'...
Now compiling 'data/subai/train_ex.vs'...
Now compiling 'data/subai/arena_behavior.vs'...
Now compiling 'data/subai/barrack_idle.vs'...
Now compiling 'data/subai/barrack_train.vs'...
Now compiling 'data/subai/barrack_train_ex.vs'...
Now compiling 'data/subai/druid_globalspell.vs'...
Now compiling 'data/subai/basemage_do_nothing.vs'...
Now compiling 'data/subai/ruin_behavior.vs'...
Now compiling 'data/subai/townhall_addpop.vs'...
Now compiling 'data/subai/emarket_buyslaves.vs'...
Now compiling 'data/subai/tavern_investment.vs'...
Now compiling 'data/subai/tavern_getloan.vs'...
Now compiling 'data/subai/tavern_repayloan.vs'...
Now compiling 'data/subai/explore_area.vs'...
Now compiling 'data/subai/research.vs'...
Now compiling 'data/subai/onfinish_research.vs'...
Now compiling 'data/subai/immediate_research.vs'...
Now compiling 'data/subai/eblacksmith_charms.vs'...
Now compiling 'data/subai/magic_well_behavior.vs'...
Now compiling 'data/subai/anim.vs'...
Now compiling 'data/subai/BBlacksmith_anim.vs'...
Now compiling 'data/subai/bdruid_stand_position.vs'...
Now compiling 'data/subai/bdruid_idle.vs'...
Now compiling 'data/subai/druid_hide_unit.vs'...
Now compiling 'data/subai/druid_hide_ground.vs'...
Now compiling 'data/subai/druid_ghoul_summoning.vs'...
Now compiling 'data/subai/druid_wolf_summoning.vs'...
Now compiling 'data/subai/druid_massheal.vs'...
Now compiling 'data/subai/bear_idle.vs'...
Now compiling 'data/subai/bear_engage.vs'...
Now compiling 'data/subai/bear_attack.vs'...
Now compiling 'data/subai/ioutpost_behavior.vs'...
Now compiling 'data/subai/TempleOfThorFire.vs'...
Now compiling 'data/subai/mahout_school.vs'...
Now compiling 'data/subai/catapult_tower_guard.vs'...
Now compiling 'data/subai/do_nothing_obj.vs'...
Now compiling 'data/subai/CBlacksmith_anim.vs'...
Now compiling 'data/subai/catapult_attack_ground.vs'...
Now compiling 'data/subai/catapult_attack_ground_verify.vs'...
Now compiling 'data/subai/coutpost_behavior.vs'...
Now compiling 'data/subai/coverofmercy_idle.vs'...
Now compiling 'data/subai/crow_idle.vs'...
Now compiling 'data/subai/crow_move.vs'...
Now compiling 'data/subai/shaman_stand_position.vs'...
Now compiling 'data/subai/shaman_ondie.vs'...
Now compiling 'data/subai/shaman_advance.vs'...
Now compiling 'data/subai/shaman_idle.vs'...
Now compiling 'data/subai/shaman_curse.vs'...
Now compiling 'data/subai/tavern_heal.vs'...
Now compiling 'data/subai/tavern_expedition.vs'...
Now compiling 'data/subai/tavern_onfinish_expedition.vs'...
Now compiling 'data/subai/deer_idle.vs'...
Now compiling 'data/subai/deer_move.vs'...
Now compiling 'data/subai/eagle_idle.vs'...
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Now compiling 'data/subai/eagle_hover.vs'...
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Now compiling 'data/subai/summoning_behavior.vs'...
Now compiling 'data/subai/keensight_observe.vs'...
Now compiling 'data/subai/EBlacksmith_anim.vs'...
Now compiling 'data/subai/echariot_engage.vs'...
Now compiling 'data/subai/epriest_stand_position.vs'...
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Now compiling 'data/subai/epriest_idle.vs'...
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Now compiling 'data/subai/druid_mist.vs'...
Now compiling 'data/subai/ETempleofOsiris_anim.vs'...
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Now compiling 'data/subai/tower_attack_verify.vs'...
Now compiling 'data/subai/fish_idle.vs'...
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Now compiling 'data/subai/druid_eagle_summoning.vs'...
Now compiling 'data/subai/sneak_behavior.vs'...
Now compiling 'data/subai/ghost_move.vs'...
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Now compiling 'data/subai/hen_idle.vs'...
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Now compiling 'data/subai/peaceful_move.vs'...
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Now compiling 'data/subai/ram_idle.vs'...
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Now compiling 'data/subai/rcatapult_attack.vs'...
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Now compiling 'data/subai/rcatapult_autofire.vs'...
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Now compiling 'data/subai/stonehenge_idle.vs'...
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Now compiling 'data/subai/summoning_behavior.vs'...
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Now compiling 'data/subai/horse_anim.vs'...
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Now compiling 'data/subai/axeman_school.vs'...
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Now compiling 'data/subai/wolf_idle.vs'...
Now compiling 'data/subai/wolf_attack.vs'...
Now compiling 'data/subai/wolf_lead.vs'...
Now compiling 'data/subai/wolf_engage.vs'...
Now compiling script for item 'Rye spikes'...
Now compiling script for item 'Poison Mushroom'...
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Now compiling script for item 'Elephant Tusk'...
Now compiling script for item 'Horn of victory'...
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Now compiling script for item 'Concentration stone'...
Now compiling script for item 'God's Gift'...
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Now compiling script for item 'Veteran Guild'...
Now compiling script for item 'Amulet of Triumph'...
Now compiling script for item 'Scroll of Death'...
Now compiling script for item 'Gem of Wisdom'...
Now compiling script for item 'Ring of Power'...
Now compiling script for item 'Charm of Athena'...
Now compiling script for item 'Charm of Athena'...
Now compiling 'data/GameScripts/1 Elimination.vs'...
Now compiling script for item 'Rye spikes'...
Now compiling script for item 'Poison Mushroom'...
Now compiling script for item 'Healing herbs'...
Now compiling script for item 'Healing water'...
Now compiling script for item 'Elephant Tusk'...
Now compiling script for item 'Horn of victory'...
Now compiling script for item 'Ash of druid heart'...
Now compiling script for item 'Finger of death'...
Now compiling script for item 'Fur gloves of health'...
Now compiling script for item 'Concentration stone'...
Now compiling script for item 'God's Gift'...
Now compiling script for item 'Spoils of War'...
Now compiling script for item 'Veteran Guild'...
Now compiling script for item 'Amulet of Triumph'...
Now compiling script for item 'Scroll of Death'...
Now compiling script for item 'Gem of Wisdom'...
Now compiling script for item 'Ring of Power'...
Now compiling script for item 'Charm of Athena'...
Now compiling script for item 'Charm of Athena'...
Now compiling 'data/GameScripts/1 Elimination.vs'...
Edited by _supreme_ - 21/1/2020, 02:23. -
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La prossima volta mettilo sotto spoiler se hai un testo cosi lungo.
Comunque quello che hai scritto è un file log, e li ci sono informazioni poco utili, forse eccetto l'esecuzione delle sequenze, ma nel tuo caso non ne hai.. -
magnogallo.
User deleted
Comunque ora ho fatto due partite tutto ok . -
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Ciao ragazzi sto riscontrando un problema nei villaggi, ovvero non mi fa produrre pescatori. Anche voi siete a conoscenza di questo problema? Grazie. Ho istallato il gioco originale con le patch fino a 1.40 e poi dopo ho applicato la greek mod . -
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Si, è un bug che abbiamo già corretto nella nuova patch che dovrà uscire.
Purtroppo per problemi tecnici abbastanza gravi ci stiamo mettendo più del dovuto a far uscire la nuova patch, ma nel frattempo stiamo pensando di arricchirà per non tradire le attese. -
.Si, è un bug che abbiamo già corretto nella nuova patch che dovrà uscire.
Purtroppo per problemi tecnici abbastanza gravi ci stiamo mettendo più del dovuto a far uscire la nuova patch, ma nel frattempo stiamo pensando di arricchirà per non tradire le attese
Questa mod sarà compatibile con con Avventure/mappe fatte con la vecchia Mod greca? Supporta anche mappe arricchite con la Mod Other Terrains?SPOILER (clicca per visualizzare)Sarà la mio prossimo lavoro. -
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Si sarà retrocompatibile, la mod di cui parli non dovrebbe essere un problema se non ricordo male. . -
magnogallo.
User deleted
Ma i pescatori a che servono?
PS non ditemi per pescascare 🤣🤣. -
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Per pescare.
Non hanno una animazione, ma una volta nel porto inizieranno a produrre viveri (che adesso nel porto sono pesci).