Greek Civilization MOD v 1.5 'Chaos' [ModDB Release]

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  1. magnogallo
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    Mi è capitato che dopo 30-40 minuti il gioco si blocca... sempre contro computer. La prima volta in 8 player ora in 4 player. Capita anche a voi?
     
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    Spiega meglio il problema, perché in questo caso può è essere ualsiasi cosa il problema.
    Hai installato correttamente la mod? Sopra quale versione?
    Hai altre mod installate?
    In che mappa giochi?
    Il gioco crasha o ti si freezza?
    Giochi da solo o con altri player?
    Che fazioni c'erano in game?
    Nella cartella di imperivm dovresti avere la cartella log, con dentro la cartella relativo crash in quel momento, invia il file testo e lo screen.
     
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  3. magnogallo
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    Non no niente lag. Versione 1.4
    Strategia Vs computer
    Oggi avevo contro Bretagna e Germania(l'altro non ho fatto in tempo a vederla) e io usavo Bretagna.
    Riguardo al file log appena torno a casa

    La mod mi sembra installata correttamente, ritrovo modiche alle unità Colosseo ecc...
     
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    Ok, invia il log quando puoi, sapremo sicuramente aiutarti.
     
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  5. magnogallo
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    credo e spero sia questo, nel frattempo provo a rigiocare

    Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
    Could not parse random map xml data/RandomMap/PLACETREES.XML
    Could not parse random map xml data/RandomMap/TERRAINMIX.XML
    Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
    Could not parse random map xml data/RandomMap/PLACETREES.XML
    Could not parse random map xml data/RandomMap/TERRAINMIX.XML
    Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
    Could not parse random map xml data/RandomMap/PLACETREES.XML
    Could not parse random map xml data/RandomMap/TERRAINMIX.XML
    Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
    Could not parse random map xml data/RandomMap/PLACETREES.XML
    Could not parse random map xml data/RandomMap/TERRAINMIX.XML
    Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
    Could not parse random map xml data/RandomMap/PLACETREES.XML
    Could not parse random map xml data/RandomMap/TERRAINMIX.XML
    Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
    Could not parse random map xml data/RandomMap/PLACETREES.XML
    Could not parse random map xml data/RandomMap/TERRAINMIX.XML
    Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
    Could not parse random map xml data/RandomMap/PLACETREES.XML
    Could not parse random map xml data/RandomMap/TERRAINMIX.XML
    Compilation failed for script data/subai/fishermanenter_verify.vs
    Error compiling script verifier: data/subai/fishermanenter_verify.vs
    Compilation failed for script data/subai/fishermanenter_verify.vs
    Error compiling script verifier: data/subai/fishermanenter_verify.vs
    Can't load value icon bitmap '' for class 'GGuardPost'
    Can't compile Behavior Script: data/subai/hero_gives_double_items.vs
    Unknown Command: stay_hidden
    Invalid race in class definition for Imperial Rome
    Compilation failed for script data/subai/centaur_summoning.vs
    Invalid race in class definition for Imperial Rome
    Invalid race in class definition for Imperial Rome
    Invalid race in class definition for Imperial Rome
    Invalid race in class definition for Imperial Rome
    Invalid race in class definition for Imperial Rome
    Invalid race in class definition for Imperial Rome
    Invalid race in class definition for Imperial Rome
    Invalid race in class definition for Imperial Rome
    Invalid race in class definition for Imperial Rome
    Invalid race in class definition for Imperial Rome
    Invalid race in class definition for Imperial Rome
    Invalid race in class definition for Imperial Rome
    Invalid race in class definition for Imperial Rome
    Invalid race in class definition for Imperial Rome
    Unknown Command: stay_hidden
    Can't load value icon bitmap '' for class 'ShipBattle'
    Can't compile Behavior Script: data/subai/teuton_feeding.vs
    Unknown Command: stay_hidden
    Can't load value icon bitmap '' for class 'BaseAnimal'
    Unknown Command: attack_ground
    Unknown Command: attack_ground
    Can't load class icon bitmap 'gameres/icons/Anibal.bmp' for class 'CHero4'
    Unknown Command: attack_ground
    Unknown Command: attack_ground
    Unknown Command: attack_ground
    Unknown Command: attack_ground
    Unknown Command: attack_ground
    Unknown Command: attack_ground
    Can't load class icon bitmap 'gameres/icons/MPeasants.bmp' for class 'MPeasantMulti'
    Unknown Command: catapult_attack
    Unknown Command: catapult_attack
    Unknown Command: catapult_attack
    Unknown Command: catapult_attack
    Error compiling data/ai/DEFENSIVE/HeroGivesRepeatedItems.vs:
    Can't read UIShowDelay key from const ini
    Can't read UIHideDelay key from const ini
    Empty or invalid directory specified for CVXConvRegistry::Load
    Empty or invalid directory specified for CVXConvRegistry::Load(1)Trees bulldozed: 0 reason: Settlement at (4914, 6034) R=873
    (2)Trees bulldozed: 3 reason: Settlement at (6822, 6883) R=1644
    (3)Trees bulldozed: 0 reason: Settlement at (3745, 1856) R=894
    (4)Trees bulldozed: 3 reason: Settlement at (1893, 1539) R=1816
    (5)Trees bulldozed: 46 reason: Settlement at (900, 6607) R=1044
    (6)Trees bulldozed: 15 reason: Settlement at (1131, 4422) R=565
    (7)Trees bulldozed: 11 reason: Settlement at (5232, 998) R=322
    (8)Trees bulldozed: 8 reason: Settlement at (7167, 4713) R=415
    (9)Trees bulldozed: 16 reason: SandChest at (7104, 1344) R=570
    (10)Trees bulldozed: 9 reason: SandDeadTree at (5312, 2944) R=733
    (11)Trees bulldozed: 23 reason: SandTombstone at (6976, 2304) R=816
    (12)Trees bulldozed: 8 reason: SandLionThrone at (3584, 6720) R=733
    (13)Trees bulldozed: 7 reason: SandStonePile at (7040, 3968) R=679
    (14)Trees bulldozed: 14 reason: GrassBoulder at (2176, 3200) R=651

    Can't read UIShowDelay key from const ini
    Can't read UIHideDelay key from const ini
    Cannot run 'HeroGivesRepeatedItems.vs' script
    Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
    Could not parse random map xml data/RandomMap/PLACETREES.XML
    Could not parse random map xml data/RandomMap/TERRAINMIX.XML
    Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
    Could not parse random map xml data/RandomMap/PLACETREES.XML
    Could not parse random map xml data/RandomMap/TERRAINMIX.XML
    Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
    Could not parse random map xml data/RandomMap/PLACETREES.XML
    Could not parse random map xml data/RandomMap/TERRAINMIX.XML
    Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
    Could not parse random map xml data/RandomMap/PLACETREES.XML
    Could not parse random map xml data/RandomMap/TERRAINMIX.XML
    Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
    Could not parse random map xml data/RandomMap/PLACETREES.XML
    Could not parse random map xml data/RandomMap/TERRAINMIX.XML
    Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
    Could not parse random map xml data/RandomMap/PLACETREES.XML
    Could not parse random map xml data/RandomMap/TERRAINMIX.XML
    Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
    Could not parse random map xml data/RandomMap/PLACETREES.XML
    Could not parse random map xml data/RandomMap/TERRAINMIX.XML
    Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
    Could not parse random map xml data/RandomMap/PLACETREES.XML
    Could not parse random map xml data/RandomMap/TERRAINMIX.XML
    Could not parse random map xml data/RandomMap/PLACEOBJECTS.XML
    Could not parse random map xml data/RandomMap/PLACETREES.XML
    Could not parse random map xml data/RandomMap/TERRAINMIX.XML
    Error compiling data/ai/DEFENSIVE/HeroGivesRepeatedItems.vs:
    Can't read UIShowDelay key from const ini
    Can't read UIHideDelay key from const ini
    Empty or invalid directory specified for CVXConvRegistry::Load
    Empty or invalid directory specified for CVXConvRegistry::Load(15)Trees bulldozed: 0 reason: Settlement at (4374, 12034) R=760
    (16)Trees bulldozed: 1 reason: Settlement at (2534, 12863) R=1576
    (17)Trees bulldozed: 0 reason: Settlement at (13193, 12903) R=697
    (18)Trees bulldozed: 0 reason: Settlement at (13526, 14941) R=1563
    (19)Trees bulldozed: 0 reason: Settlement at (2946, 3202) R=769
    (20)Trees bulldozed: 1 reason: Settlement at (1382, 2111) R=1576
    (21)Trees bulldozed: 0 reason: Settlement at (12294, 5263) R=764
    (22)Trees bulldozed: 2 reason: Settlement at (14218, 4702) R=1658
    (23)Trees bulldozed: 46 reason: Settlement at (7151, 4958) R=740
    (24)Trees bulldozed: 12 reason: Settlement at (10495, 12137) R=415
    (25)Trees bulldozed: 11 reason: Settlement at (8592, 14918) R=322
    (26)Trees bulldozed: 46 reason: Settlement at (7810, 8322) R=769
    (27)Trees bulldozed: 22 reason: Settlement at (4075, 14182) R=565
    (28)Trees bulldozed: 25 reason: Settlement at (8182, 11615) R=553
    (29)Trees bulldozed: 18 reason: Settlement at (3945, 1124) R=500
    (30)Trees bulldozed: 15 reason: Settlement at (7900, 2998) R=540
    (31)Trees bulldozed: 20 reason: Settlement at (14811, 12111) R=517
    (32)Trees bulldozed: 20 reason: Settlement at (2163, 4210) R=465
    (33)Trees bulldozed: 18 reason: Settlement at (14038, 7138) R=519
    (34)Trees bulldozed: 29 reason: Settlement at (1056, 7455) R=546
    (35)Trees bulldozed: 11 reason: Settlement at (11263, 6249) R=415
    (36)Trees bulldozed: 11 reason: Settlement at (10864, 3142) R=322
    (37)Trees bulldozed: 46 reason: Settlement at (9619, 11045) R=774
    (38)Trees bulldozed: 14 reason: Settlement at (4351, 7017) R=415
    (39)Trees bulldozed: 90 reason: Settlement at (11680, 7962) R=972
    (40)Trees bulldozed: 14 reason: Settlement at (5611, 8262) R=565
    (41)Trees bulldozed: 17 reason: Settlement at (4598, 9567) R=553
    (42)Trees bulldozed: 16 reason: Settlement at (9833, 13924) R=500
    (43)Trees bulldozed: 24 reason: Settlement at (3164, 7862) R=540
    (44)Trees bulldozed: 22 reason: Settlement at (11739, 10319) R=517
    (45)Trees bulldozed: 17 reason: Settlement at (9075, 3954) R=465
    (46)Trees bulldozed: 32 reason: Settlement at (2134, 8930) R=519
    (47)Trees bulldozed: 26 reason: Settlement at (5888, 6527) R=546
    (48)Trees bulldozed: 11 reason: Settlement at (9989, 6917) R=435
    (49)Trees bulldozed: 7 reason: Settlement at (6512, 10470) R=322
    (50)Trees bulldozed: 15 reason: Settlement at (8575, 1641) R=415
    (51)Trees bulldozed: 12 reason: Settlement at (10474, 5096) R=404
    (52)Trees bulldozed: 5 reason: Settlement at (3050, 15080) R=404
    (53)Trees bulldozed: 25 reason: SandChest at (9792, 1472) R=570
    (54)Trees bulldozed: 23 reason: SandFacePillar at (9088, 2112) R=624
    (55)Trees bulldozed: 26 reason: SandFountain at (9216, 8128) R=624
    (56)Trees bulldozed: 65 reason: SandLargeWell at (12224, 2688) R=950
    (57)Trees bulldozed: 35 reason: SandRibCage at (9792, 8832) R=652
    (58)Trees bulldozed: 15 reason: SandStonePile at (11520, 3328) R=679
    (59)Trees bulldozed: 27 reason: GrassDeadTree at (6272, 13760) R=708
    (60)Trees bulldozed: 8 reason: GrassFacePillar at (6976, 704) R=570
    (61)Trees bulldozed: 13 reason: GrassFountain2 at (320, 14400) R=570
    (62)Trees bulldozed: 14 reason: GrassObelisk at (4736, 13120) R=733
    (63)Trees bulldozed: 38 reason: GrassWitchHut at (2560, 9984) R=651
    (64)Trees bulldozed: 30 reason: GrassWell at (6656, 14976) R=705
    (65)Trees bulldozed: 40 reason: GrassWell2 at (1536, 10112) R=705
    (66)Trees bulldozed: 33 reason: GrassStonePile at (5248, 14976) R=705
    (67)Trees bulldozed: 26 reason: farm at (512, 10304) R=841
    (68)Trees bulldozed: 45 reason: deadtree at (1216, 14912) R=928
    (69)Trees bulldozed: 36 reason: tents1 at (0, 3904) R=1033
    (70)Trees bulldozed: 63 reason: ruins2 at (2112, 6336) R=898
    (71)Trees bulldozed: 68 reason: sacredplace at (10752, 1344) R=1062
    (72)Trees bulldozed: 39 reason: sandholder at (11904, 8768) R=1062
    (73)Trees bulldozed: 36 reason: oazis at (13056, 320) R=1113
    (74)Trees bulldozed: 28 reason: oazis2 at (12544, 5760) R=1113
    (75)Trees bulldozed: 51 reason: sandruins2 at (14592, 7168) R=1033
    (76)Trees bulldozed: 11 reason: sandfireplace at (11392, 704) R=950
    (77)Trees bulldozed: 19 reason: sphinx at (9728, 384) R=1006
    (78)Trees bulldozed: 3 reason: Settlement at (15216, 1254) R=322
    (79)Trees bulldozed: 50 reason: Settlement at (9264, 6327) R=814
    (80)Trees bulldozed: 24 reason: Settlement at (15339, 13766) R=565
    (81)Trees bulldozed: 14 reason: Settlement at (12918, 1759) R=553
    (82)Trees bulldozed: 12 reason: Settlement at (15324, 6198) R=540
    (83)Trees bulldozed: 5 reason: SandChest at (11840, 2368) R=570
    (84)Trees bulldozed: 29 reason: SandFountain2 at (15232, 8064) R=679
    (85)Trees bulldozed: 24 reason: SandTombstone at (10816, 3840) R=816
    (86)Trees bulldozed: 37 reason: SandWitchHut at (13888, 1600) R=759
    (87)Trees bulldozed: 27 reason: SandWell2 at (15360, 9280) R=679
    (88)Trees bulldozed: 24 reason: GrassBoulder at (10368, 14720) R=651
    (89)Trees bulldozed: 22 reason: GrassChest at (960, 4672) R=570
    (90)Trees bulldozed: 23 reason: GrassDeadTree at (1024, 9408) R=708
    (91)Trees bulldozed: 19 reason: GrassFacePillar at (10432, 9408) R=570
    (92)Trees bulldozed: 1 reason: GrassFountain at (320, 9152) R=570
    (93)Trees bulldozed: 4 reason: GrassFountain2 at (1728, 5824) R=570
    (94)Trees bulldozed: 17 reason: GrassTombstone at (14976, 10496) R=651
    (95)Trees bulldozed: 21 reason: GrassLionThrone at (3904, 2880) R=813
    (96)Trees bulldozed: 14 reason: GrassSkullTree at (15296, 15040) R=570

    Can't read UIShowDelay key from const ini
    Can't read UIHideDelay key from const ini
    Cannot run 'HeroGivesRepeatedItems.vs' script
    Cannot run 'HeroGivesRepeatedItems.vs' script
    Cannot run 'HeroGivesRepeatedItems.vs' script


    Edited by _supreme_ - 21/1/2020, 00:42
     
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  6.     +1   -1
     
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    No, non è questo :/
     
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  7. magnogallo
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    User deleted


    Si chiama vr? Comunque li ho salvati tutti

    e questo?

    ame time: 1624429
    Number of human players: 1
    Sync handles 2155, async handles 2439
    Adventure/scenario: Packs/RandomMap
    --------------------------------------------------------------
    -- System Information
    --

    Date: 01/17/20 16:01:28
    EXE time stamp: Couldn't find the time stamp!
    Processor: 586, count: 8
    CPU Descr: Intel Pentium III (Model 12)
    CPU Speed: 2195 MHz
    CPU Info: Vendor: GenuineIntel, Family: 00, Model: 0c
    MMX Present: Yes

    Oper. system: Windows 2000
    Version Info: 6.02.9200

    Phys. Memory: 2048 MBytes
    Memory In Use: 96 %
    Max Swap File: 0 MBytes
    Free Swap File: 0 MBytes
    Disk Free: 1187 MBytes

    --------------------------------------------------------------
    -- Exception Information
    --

    Module: gbr.exe
    Address: 0023:0061fdba
    Function: COULDN'T FIND OR PARSE MAP FILE
    Error: Access violation
    Remarks: Write to location 00000000
    Context:

    CS:EIP:
    89 19 8b 40 04 83 c1 04 42 89 01 83 c1 04 0f b6
    04 32 8d 1c c7 8b 03 89 01 8b 43 04 83 c1 04 89

    Registers:
    EAX=31d059d8 CS=0023 EIP=0061fdba EFLAGS=00210246
    EBX=2d8635a7 SS=002b ESP=0019d1a8 EBP=0019d220
    ECX=00000000 DS=002b ESI=31cf890d FS=0053
    EDX=00000000 ES=002b EDI=31d05298 GS=002b

    Stack:
    0019d1a8: 00 00 00 00 40 2a 00 00 df 1d 00 00 00 00 00 00 ....@*..ß.......
    0019d1b8: 00 00 00 00 00 00 00 00 00 00 00 00 14 1a 00 00 ................
    0019d1c8: c8 1d 00 00 e8 04 18 01 00 00 00 00 00 00 00 00 È...è...........
    0019d1d8: e8 04 18 01 00 00 00 00 df 1d 00 00 fe 0a 63 00 è.......ß...þ.c.
    0019d1e8: d0 2c 38 33 12 01 00 00 03 00 00 00 78 c5 9a 31 Ð,83........xÅš1
    0019d1f8: 17 00 00 00 17 00 00 00 00 00 00 00 17 00 00 00 ................
    0019d208: 80 00 00 00 00 00 00 00 ff ff ff ff 48 6c 60 21 €.......ÿÿÿÿHl`!
    0019d218: 00 00 00 00 40 00 00 00 d0 2c 38 33 71 17 62 00 ....@...Ð,83q.b.
    0019d228: 00 00 00 00 20 00 00 00 54 d2 19 00 48 d2 19 00 .... ...TÒ..HÒ..
    0019d238: d0 2c 38 33 78 d3 19 00 40 06 00 00 78 c5 9a 31 Ð,83xÓ[email protected]Åš1
    0019d248: 0c 00 00 00 17 00 00 00 78 c5 9a 31 14 1a 00 00 ........xÅš1....
    0019d258: 20 2a 00 00 14 1a 00 00 34 20 00 00 14 1a 00 00 *......4 ......
    0019d268: 00 0a 01 00 14 1a 00 00 c8 1d 00 00 1f 1a 00 00 ........È.......
    0019d278: b2 20 00 00 d8 95 7d 00 00 00 00 00 00 00 00 00 ² ..Ø•}.........
    0019d288: 1f 00 00 00 27 04 00 00 00 00 00 00 00 00 00 00 ....'...........
    0019d298: 1f 00 00 00 27 04 00 00 00 00 00 00 00 00 00 00 ....'...........
    0019d2a8: d0 2c 38 33 00 00 00 00 dc d3 19 00 38 f3 79 00 Ð,83....ÜÓ..8óy.
    0019d2b8: 00 00 00 00 84 18 62 00 0c 00 00 00 78 d3 19 00 ....„.b.....xÓ..
    0019d2c8: 20 2e 00 00 78 c5 9a 31 3f 2e 00 00 d0 00 00 00 ...xÅš1?...Ð...
    0019d2d8: 60 dd 7e 00 ff ff ff ff de 49 76 00 00 0a 01 00 `Ý~.ÿÿÿÿÞIv.....
    0019d2e8: e8 04 18 01 00 00 00 00 00 0a 01 00 00 00 00 00 è...............
    0019d2f8: eb 1a 00 00 fe 0a 63 00 e8 04 18 01 19 60 64 00 ë...þ.c.è....`d.
    0019d308: 28 04 00 00 d0 2c 38 33 d0 2c 38 33 e8 04 18 01 (...Ð,83Ð,83è...
    0019d318: 40 00 00 00 00 00 00 00 80 0c 00 00 d0 2c 38 33 @.......€...Ð,83
    0019d328: dc d3 19 00 eb 1a 00 00 20 e0 04 2f 40 06 00 00 ÜÓ..ë... à./@...
    0019d338: e8 04 18 01 20 00 00 00 18 00 00 00 20 e0 04 2f è... ....... à./
    0019d348: e8 04 18 01 99 21 62 00 d0 2c 38 33 78 d3 19 00 è...™!b.Ð,83xÓ..
    0019d358: 7b 1d 00 00 78 20 00 00 fe 02 00 00 78 c5 9a 31 {...x ..þ...xÅš1
    0019d368: 7b 1d 00 00 ec 1a 00 00 00 1a 00 00 34 00 00 00 {...ì.......4...
    0019d378: 14 1a 00 00 20 2a 00 00 1f 1a 00 00 3f 2e 00 00 .... *......?...
    0019d388: ec 1a 00 00 7b 1d 00 00 28 4d 1b 31 78 20 00 00 ì...{...(M.1x ..
    0019d398: 14 1a 00 00 a0 29 00 00 eb 1a 00 00 7f 2f 00 00 .... )..ë.../..
    0019d3a8: d8 95 7d 00 00 00 00 00 00 00 00 00 3f 06 00 00 Ø•}.........?...
    0019d3b8: fd 02 00 00 00 00 00 00 00 00 00 00 3f 06 00 00 ý...........?...
    0019d3c8: fd 02 00 00 ec e5 ff ff 85 e2 ff ff 48 d9 42 2d ý...ìåÿÿ…âÿÿHÙB-
    0019d3d8: 20 e0 04 2f 64 d4 19 00 63 f3 79 00 00 00 00 00 à./dÔ..cóy.....
    0019d3e8: dc 31 62 00 d0 2c 38 33 28 d5 19 00 10 92 a1 31 Ü1b.Ð,83(Õ...’¡1
    0019d3f8: 78 20 00 00 53 20 00 00 78 c5 9a 31 48 d9 42 2d x ..S ..xÅš1HÙB-
    0019d408: 00 00 00 00 7b 1d 00 00 00 00 00 00 ec 1a 00 00 ....{.......ì...
    0019d418: 7b 1d 00 00 2b 21 00 00 78 20 00 00 14 1a 00 00 {...+!..x ......
    0019d428: 7b 1d 00 00 eb 1a 00 00 78 20 00 00 14 1a 00 00 {...ë...x ......
    0019d438: 7b 1d 00 00 53 20 00 00 7a 1d 00 00 2c 21 00 00 {...S ..z...,!..
    0019d448: 7b 1d 00 00 53 20 00 00 78 20 00 00 14 1a 00 00 {...S ..x ......
    0019d458: 79 20 00 00 53 20 00 00 78 20 00 00 28 f5 19 00 y ..S ..x ..(õ..
    0019d468: 2b f4 79 00 ff ff ff ff 3a 68 62 00 d8 00 00 00 +ôy.ÿÿÿÿ:hb.Ø...
    0019d478: 0b 1e 00 00 10 92 a1 31 78 20 00 00 14 1a 00 00 .....’¡1x ......
    0019d488: 00 00 00 00 14 1a 00 00 7b 1d 00 00 53 20 00 00 ........{...S ..
    0019d498: 78 20 00 00 fe 13 63 77 00 00 00 00 08 19 67 33 x ..þ.cw......g3
    0019d4a8: 50 0c 36 33 00 00 00 00 14 1a 00 00 7b 1d 00 00 P.63........{...
    0019d4b8: eb 1a 00 00 78 20 00 00 ec 1a 00 00 7b 1d 00 00 ë...x ..ì...{...
    0019d4c8: 2c 00 00 00 60 45 63 77 ec 1a 00 00 7b 1d 00 00 ,...`Ecwì...{...
    0019d4d8: 2b 21 00 00 78 20 00 00 14 1a 00 00 79 20 00 00 +!..x ......y ..
    0019d4e8: 53 20 00 00 78 20 00 00 f0 f5 37 33 9c 01 00 00 S ..x ..ðõ73œ...
    0019d4f8: 2c 21 00 00 7b 1d 00 00 53 20 00 00 78 20 00 00 ,!..{...S ..x ..
    0019d508: b0 dc 7e 00 ff ff ff ff 4c d5 19 00 f5 34 76 00 °Ü~.ÿÿÿÿLÕ..õ4v.
    0019d518: 14 1a 00 00 7b 1d 00 00 53 20 00 00 7a 1d 00 00 ....{...S ..z...
    0019d528: ec 1a 00 00 7b 1d 00 00 2b 1b 00 00 ca 1d 00 00 ì...{...+...Ê...
    0019d538: 3c 1e 00 00 5b 1e 00 00 9b 1e 00 00 8a 1e 00 00 <...[...›...Š...
    0019d548: cc 1d 00 00 8b 1e 00 00 9b 1e 00 00 ca 1e 00 00 Ì...‹...›...Ê...
    0019d558: ac 1f 00 00 8b 1e 00 00 2b 20 00 00 9a 1e 00 00 ¬...‹...+ ..š...
    0019d568: 6c 1f 00 00 9b 1e 00 00 2b 20 00 00 fa 1e 00 00 l...›...+ ..ú...
    0019d578: fc 1c 00 00 ab 1e 00 00 6b 1d 00 00 ca 1e 00 00 ü...«...k...Ê...
    0019d588: fc 1c 00 00 cb 1e 00 00 9b 1e 00 00 fa 1e 00 00 ü...Ë...›...ú...
    0019d598: cc 1c 00 00 fb 1e 00 00 9b 1e 00 00 0a 1f 00 00 Ì...û...›.......


    Calls:
    COULDN'T FIND OR PARSE MAP FILE

    Modules:
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    C:\Windows\System32\devenum.dll , loaded at 0x5f470000, size 81712 bytes
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    C:\Windows\SYSTEM32\igdumdim32.dll , loaded at 0x61cf0000, size 36408544 bytes
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    C:\Windows\System32\DCIMAN32.dll , loaded at 0x6b590000, size 11776 bytes
    C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.17763.107_none_588bead578af9949\COMCTL32.dll, loaded at 0x6b5d0000, size 569856 bytes
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    C:\Windows\System32\ole32.dll , loaded at 0x759b0000, size 1026440 bytes
    C:\Windows\System32\kernel.appcore.dll , loaded at 0x75ab0000, size 51336 bytes
    C:\Windows\System32\RPCRT4.dll , loaded at 0x75ac0000, size 782968 bytes
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    C:\Windows\System32\SHELL32.dll , loaded at 0x75d50000, size 5584056 bytes
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    C:\Windows\System32\combase.dll , loaded at 0x77360000, size 2621192 bytes
    C:\Windows\SYSTEM32\ntdll.dll , loaded at 0x775f0000, size 1674480 bytes


    --- [ Last 0 script lines executed] ---

    --------[ Script environment ]--------
    /1/Player1/EEE_TotUnitsDeath = "0"
    /1/Player1/EEE_TotUnitsKilled = "0"
    /1/Player1/HeroBuilt = "1"
    /1/Player1/Race = "5"
    /1/Player1/elimination = "0"
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    /1/Player2/EgyptUnitsEnabled = "63"
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    /1/Player2/HeroBuilt = "1"
    /1/Player2/HomeGaika = "4"
    /1/Player2/IberiaUnitsEnabled = "63"
    /1/Player2/Increase Horseshoe production = "researched"
    /1/Player2/Increase Javelin production = "researched"
    /1/Player2/MaxHuntresses = "10"
    /1/Player2/MaxTeutonRiders = "30"
    /1/Player2/NeedTraining = "1"
    /1/Player2/Race = "7"
    /1/Player2/Teuton Master = "researched"
    /1/Player2/elimination = "0"
    /1/Player3/BritainUnitsEnabled = "63"
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    /1/Player3/EEE_TotUnitsDeath = "0"
    /1/Player3/EEE_TotUnitsKilled = "0"
    /1/Player3/EgyptUnitsEnabled = "63"
    /1/Player3/GaulUnitsEnabled = "63"
    /1/Player3/GermanyUnitsEnabled = "63"
    /1/Player3/Ghoul Summoning = "researched"
    /1/Player3/GreekUnitsEnabled = "54"
    /1/Player3/HeroBuilt = "1"
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    /1/Player3/Ritual Chamber = "researched"
    /1/Player3/elimination = "0"
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    /1/Player4/HomeGaika = "8"
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    /1/Player4/Path of the dead I = "researched"
    /1/Player4/Path of the dead II = "researched"
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    /1/Settlement1/Barrack Level 1 = "researched"
    /1/Settlement1/BarrackTrainTimeDecrease = "50"
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    /1/Settlement3/Bld87/researching = "no"
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    /1/Settlement3/CounterUnit_1 = "0"
    /1/Settlement3/Fights = "researched"
    /1/Settlement3/Food Tax = "researched"
    /1/Settlement3/FreezeArmyBuild = "10"
    /1/Settlement3/GoldSpentOnArmy1 = "77920"
    /1/Settlement3/GoldSpentOnTech1 = "9900"
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    /1/Settlement3/HeavyWant = "1"
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    /1/Settlement6/SupplyStronghold = "9538"
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    /1/Settlement7/FreezeArmyBuild = "0"
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    /1/Settlement7/SentriesLevel = "24"
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    /1/Settlement7/Strenghten Stronghold Defences II = "researched"
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    /1/Settlement7/autotrain = "on"
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    /1/Settlement7/strTech = "Cult of Osiris"
    /1/Settlement8/RestartEconomyScript = "0"
    /1/Settlement8/SupplyOutpost = "$$65535$$"
    /1/Settlement8/SupplyStronghold = "11612"
    /1/Settlement9/Bld260/minlevel = "12"
    /Player1/ZoomMapShown = "1565657"

    ---------------[ Sequence status ]--------------



    oppure


    Now compiling 'data/subai/verify_cmdcost_building.vs'...

    Now compiling 'data/subai/verify_research.vs'...

    Now compiling 'data/subai/verify_research.vs'...

    Now compiling 'data/subai/verify_research.vs'...

    Now compiling 'data/subai/verify_research.vs'...

    Now compiling 'data/subai/verify_research.vs'...

    Now compiling 'data/subai/verify_research.vs'...

    Now compiling 'data/subai/verify_research.vs'...

    Now compiling 'data/subai/verify_research.vs'...

    Now compiling 'data/subai/verify_research.vs'...

    Now compiling 'data/subai/verify_research.vs'...

    Now compiling 'data/subai/verify_research.vs'...

    Now compiling 'data/subai/verify_research.vs'...

    Now compiling 'data/subai/verify_research.vs'...

    Now compiling 'data/subai/verify_research.vs'...

    Now compiling 'data/subai/verify_research.vs'...

    Now compiling 'data/subai/verify_research.vs'...

    Now compiling 'data/subai/verify_research.vs'...

    Now compiling 'data/subai/verify_research.vs'...

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    Now compiling 'data/subai/teuton_archer_mutate_gv.vs'...

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    Now compiling 'data/subai/create_boat_verify.vs'...

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    Now compiling 'data/subai/stonehenge_wisdom_verify.vs'...

    Now compiling 'data/subai/stonehenge_wisdom_dispatch.vs'...

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    Now compiling 'data/subai/stonehenge_soothing_verify.vs'...

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    Now compiling 'data/subai/verify_cmdcost_building.vs'...

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    Now compiling 'data/subai/create_gold_mule_small.vs'...

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    Now compiling 'data/subai/create_food_boat_small.vs'...

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    Now compiling 'data/subai/townhall_unitsout.vs'...

    Now compiling 'data/subai/townhall_autotrain_start.vs'...

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    Now compiling 'data/subai/village_idle.vs'...

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    Now compiling 'data/subai/catapult_idle.vs'...

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    Now compiling 'data/subai/settlement_behavior_horses.vs'...

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    Now compiling 'data/subai/building_repair.vs'...

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    Now compiling 'data/subai/TBarracks_anim.vs'...

    Now compiling 'data/subai/axeman_school.vs'...

    Now compiling 'data/subai/huntress_school.vs'...

    Now compiling 'data/subai/teutonrider_school.vs'...

    Now compiling 'data/subai/macemen_school.vs'...

    Now compiling 'data/subai/TBlacksmith_anim.vs'...

    Now compiling 'data/subai/TTempleofNeptus_anim.vs'...

    Now compiling 'data/subai/townhall_buildingsbehavior_t.vs'...

    Now compiling 'data/subai/wall_patrol.vs'...

    Now compiling 'data/subai/watch_eye_spy.vs'...

    Now compiling 'data/subai/watch_eye_infinite_spy.vs'...

    Now compiling 'data/subai/wolf_idle.vs'...

    Now compiling 'data/subai/wolf_attack.vs'...

    Now compiling 'data/subai/wolf_lead.vs'...

    Now compiling 'data/subai/wolf_engage.vs'...

    Now compiling script for item 'Rye spikes'...

    Now compiling script for item 'Poison Mushroom'...

    Now compiling script for item 'Healing herbs'...

    Now compiling script for item 'Healing water'...

    Now compiling script for item 'Elephant Tusk'...

    Now compiling script for item 'Horn of victory'...

    Now compiling script for item 'Ash of druid heart'...

    Now compiling script for item 'Finger of death'...

    Now compiling script for item 'Fur gloves of health'...

    Now compiling script for item 'Concentration stone'...

    Now compiling script for item 'God's Gift'...

    Now compiling script for item 'Spoils of War'...

    Now compiling script for item 'Veteran Guild'...

    Now compiling script for item 'Amulet of Triumph'...

    Now compiling script for item 'Scroll of Death'...

    Now compiling script for item 'Gem of Wisdom'...

    Now compiling script for item 'Ring of Power'...

    Now compiling script for item 'Charm of Athena'...

    Now compiling script for item 'Charm of Athena'...

    Now compiling 'data/GameScripts/1 Elimination.vs'...

    Now compiling script for item 'Rye spikes'...

    Now compiling script for item 'Poison Mushroom'...

    Now compiling script for item 'Healing herbs'...

    Now compiling script for item 'Healing water'...

    Now compiling script for item 'Elephant Tusk'...

    Now compiling script for item 'Horn of victory'...

    Now compiling script for item 'Ash of druid heart'...

    Now compiling script for item 'Finger of death'...

    Now compiling script for item 'Fur gloves of health'...

    Now compiling script for item 'Concentration stone'...

    Now compiling script for item 'God's Gift'...

    Now compiling script for item 'Spoils of War'...

    Now compiling script for item 'Veteran Guild'...

    Now compiling script for item 'Amulet of Triumph'...

    Now compiling script for item 'Scroll of Death'...

    Now compiling script for item 'Gem of Wisdom'...

    Now compiling script for item 'Ring of Power'...

    Now compiling script for item 'Charm of Athena'...

    Now compiling script for item 'Charm of Athena'...

    Now compiling 'data/GameScripts/1 Elimination.vs'...


    Edited by _supreme_ - 21/1/2020, 02:23
     
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    Signore
    """""""

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    La prossima volta mettilo sotto spoiler se hai un testo cosi lungo.

    Comunque quello che hai scritto è un file log, e li ci sono informazioni poco utili, forse eccetto l'esecuzione delle sequenze, ma nel tuo caso non ne hai.
     
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  9. magnogallo
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    Comunque ora ho fatto due partite tutto ok
     
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    Contadino

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    Ciao ragazzi sto riscontrando un problema nei villaggi, ovvero non mi fa produrre pescatori. Anche voi siete a conoscenza di questo problema? Grazie. Ho istallato il gioco originale con le patch fino a 1.40 e poi dopo ho applicato la greek mod
     
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    Si, è un bug che abbiamo già corretto nella nuova patch che dovrà uscire.
    Purtroppo per problemi tecnici abbastanza gravi ci stiamo mettendo più del dovuto a far uscire la nuova patch, ma nel frattempo stiamo pensando di arricchirà per non tradire le attese :)
     
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    CITAZIONE (TheDastanMR @ 27/1/2020, 13:55) 
    Si, è un bug che abbiamo già corretto nella nuova patch che dovrà uscire.
    Purtroppo per problemi tecnici abbastanza gravi ci stiamo mettendo più del dovuto a far uscire la nuova patch, ma nel frattempo stiamo pensando di arricchirà per non tradire le attese :)

    Questa mod sarà compatibile con con Avventure/mappe fatte con la vecchia Mod greca? Supporta anche mappe arricchite con la Mod Other Terrains?
    Sarà la mio prossimo lavoro
     
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    Si sarà retrocompatibile, la mod di cui parli non dovrebbe essere un problema se non ricordo male.
     
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  14. magnogallo
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    Ma i pescatori a che servono?
    PS non ditemi per pescascare 🤣🤣
     
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    Per pescare.
    Non hanno una animazione, ma una volta nel porto inizieranno a produrre viveri (che adesso nel porto sono pesci)
     
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49 replies since 5/12/2019, 19:05   1284 views
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